Experimental travel

Tuesday, May 17, 2011


I've had The Lonely Planet Guide to Experimental Travel on my bookshelf for about 7 years. It's one of those books you read with lots of things to do, but that you never actually get around to doing.

Well, no more. I took it from the shelf, perused it and found the following ideas which I'm going to  try out in London.

A-Z TRAVEL


  • Choose a town to visit from A to Z. Find the first road beginning with A and the last beginning with Z, and draw a line between the two. Walk the length of this line and discover the city alphabetically.

ALTERNATING TRAVEL


  • Leave your home. Take the first road on the right, then the next on the left, then the next on the right, then the next on the left, etc. Carry on until something blocks your path and you can't carry on.

CHANCE TRAVEL


  • Insert the name of your home town into the index of a world atlas (if it's not there already). Throw a dice then count that number of lines down from your town. The one your finger lands on is the destination of your trip.
  • So for example if you live in Melbourne, Australia:
    • One will take you to Melbourne, USA
    • Two will take you to Mele, Cap, Italy
    • Three will take you to Melekess, Russian Federation
    • Four will take you to Melenki, Russian Federation
    • Five will take you to Mélèzes, Rivière aux, Canada
    • Six will take you to Melfi, Chad

END OF THE LINE TRAVEL


  • Take a bus, tube or train out of a city and travel until the end of the line. Find accommodation to stay the night and explore the suburb that you find yourself in.

EXPEDITON TO K2


  • Explore the area on a town plan or map that sits in the square marked K2. Take full advantage of all cultural attractions, gastronomic delights and watering holes in that area.

BARMAN'S KNOCK


  • Go to your favourite pub and order your favourite drink. Ask the barperson where their favourite pub is and what they drink there. Go there and order their recommended drink, and then repeat the exercise with whoever serves you, and so on. 

SYNCHRONISED TRAVEL


  • Travel a synchronised path with your friends and discover whether parallel lines ever meet.
  • Participants travel around a chosen location using a 10-stage set of common directions, taking notes and photographs to record their experiences at each stage. Where directions don't match the environs, improvise.
  • The first stage is your starting point.
  • Walk in any direction for 50 to 100 paces, and then turn 180 degrees.
  • Continue walking in that direction until you see something blue.
  • Make a left turn and walk 50 to 70 paces.
  • Walk in any direction until you see something that either is or looks like the number 7 or 11.
  • Take the first left, and continue walking until you find somewhere to sit.
  • Choose any direction and walk for 25 to 50 paces.
  • Continue walking until you see an unusual colour, shape or texture. Turn 180 degrees.
  • Keep walking in any direction until you see an archway or an unusual architectural feature.
  • Head for home, but continue looking for something that catches your eye. 


TAKING A LINE FOR A WALK

  • Create an itinerary by drawing on a map.
  • Using a pencil or GPS, super-impose a drawing on a map, which will then form your itinerary.

There are lots more ideas on the Lonely Planet's Experimental Travel page.

In fact, the book was so good, I was inspired to make my own experiment:


ALPHABET SOUP


  • Each person writes a letter on a sheet. These are organised to create name of place (or nearest place in index). Go there.


So, I'm going to try out some of these in London (and maybe elsewhere!). I'll let you know how I get on.

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